The 6 thinking hats

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    Anonymous User32Anonymous User32
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    <p style=”box-sizing: inherit; padding: 0px; margin: 0px auto 32px; -webkit-font-smoothing: antialiased; max-width: calc(750px); overflow-wrap: break-word; color: #303030; font-family: ‘PT Sans’, -apple-system, BlinkMacSystemFont, ‘Segoe UI’, Roboto, Oxygen, Ubuntu, Cantarell, ‘Fira Sans’, ‘Droid Sans’, ‘Helvetica Neue’, sans-serif; font-size: 20px;”>The ‘6 Thinking Hats’ is a thinking strategy tool created by Edward de Bono in which the player of the game ‘wears’ each hat and narrows his field of thinking to only the thoughts allowed when wearing the hat. The hats are organised as follows: The white hat means to acknowledge all the facts and only the facts. The yellow hat symbolises optimism and allows the wearer to explore all of the positive aspects of a project and all possible benefits. The black hat is judgement, and the wearer has to contemplate all of the difficulties, dangers and possibilities and things that could go wrong. The red hat is the intuition hat. When wearing it you can express any hunch, or personal emotions, fears, likes, and dislikes. The green hat is the opportunity to explore the project further, be creative and to think of new ideas and possibilities. The Blue Hat is used to manage the thinking process and to ensure the rules of each hat are followed. The ‘6 thinking hats’ game allows you to explore all of the different perspectives and aspects of decision making. It allows the players to analyse the data objectively and subjectively while also weighing the positives and negatives to understand if a project or idea is worth pursuing.In my opinion, the black hat is the most useful as you get to see all of the pitfalls of an idea and when used in conjunction with the yellow hat, a pros and cons analysis can be done. The black hat gives the wearer the opportunity to acknowledge their own personal biases.</p>

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